A whitepaper for a burst-rhythm generator algorithm inspired by Touissant’s work (aka Euclidean rhythms)Read more "Whitepaper: A novel Algorithm for generating rhytmic structures inspired by Björklund/Touissant"
It’s been about four months since my journey into Riemann’s World began. Here’s a few more pages from the diary about said journey.Read more "Diary Pages from “Riemann’s World”"
Today is a special day. That’s why I expanded Mantikor with – Bloom!Read more "Riemann’s World: A special Day for Leopold"
A few weeks ago, I described how the combo of Granturismo and Groove Riemann could turn into Mantikor. Only now that it’s come to this, the end result is quite different. This is the first chapter of Mantikor’s journey through Riemann’s World.Read more "Mantikor’s Journey: Departure"
I recently talked about “Granturismo” – a setup thing where I played with not programming (or recording) sequences.
This has now turned into “Riemann’s World” – what others might call an ecosystem but which is rather a set of sets in a metric space.Read more "“Riemann’s World” – an exercise in not programming (sequencers)"
I played with a setup that plays loopable random melodies to make techno. Now I’m thinking about making the drums random, too.Read more "“Granturismo” – and other non-programmable techno machines"
The title is somewhat misleading, as it often is: looking at the current TNG Mothership, I subjectively try to figure out how often I use each module, and how well I know it. Are there any interesting result?Read more "Using and Knowing Modules (an emotional statistic)"
I looked through the old (and new) designs of modular things I had on modulargrid.net. Time to discuss, and retire some of them.Read more "Synth Thoughts: Modular Designs (past and present)"
There’s a lot about (music-related) gear on this blog, mainly because I have a lot of it. And as expected, there’s good pieces and bad pieces of gear. And then there’s what I’d like to call “game-changing gear”: pieces of gear (in the widest sense) that have changed the way I make music. This post […]Read more "Tech Thoughts: Game-Changing Gear"
Pretty much an ongoing discussion: I’d like to remove Motion/Mental from the Mothership to use it as the Mescaline monolith, but retain the ability to make unusual percussive sounds. This is the discussion.Read more "Synth Thoughts: A Drum Voice for the TNG Mothership"