I recently talked about “Granturismo” – a setup thing where I played with not programming (or recording) sequences.
This has now turned into “Riemann’s World” – what others might call an ecosystem but which is rather a set of sets in a metric space.
Read more "“Riemann’s World” – an exercise in not programming (sequencers)"
I played with a setup that plays loopable random melodies to make techno. Now I’m thinking about making the drums random, too.
Read more "“Granturismo” – and other non-programmable techno machines"
The title is somewhat misleading, as it often is: looking at the current TNG Mothership, I subjectively try to figure out how often I use each module, and how well I know it. Are there any interesting result?
Read more "Using and Knowing Modules (an emotional statistic)"
I looked through the old (and new) designs of modular things I had on modulargrid.net. Time to discuss, and retire some of them.
Read more "Synth Thoughts: Modular Designs (past and present)"
There’s a lot about (music-related) gear on this blog, mainly because I have a lot of it. And as expected, there’s good pieces and bad pieces of gear. And then there’s what I’d like to call “game-changing gear”: pieces of gear (in the widest sense) that have changed the way I make music. This post […]
Read more "Tech Thoughts: Game-Changing Gear"
Pretty much an ongoing discussion: I’d like to remove Motion/Mental from the Mothership to use it as the Mescaline monolith, but retain the ability to make unusual percussive sounds. This is the discussion.
Read more "Synth Thoughts: A Drum Voice for the TNG Mothership"
A few recommendations about things every somewhat electric/electronic musician might want to have.
Read more "Tech Thoughts: Little Helpers (for the electronic musician’s workplace)"
There’s a new album! It’s called “Vektormenschen”, and it uses material from the Spielsachen series.
Read more "“Vektormenschen” – Album Release"
Rather than a lot of babbling, this is a series of photos and videos about anything related to Spielsachen – everything since September 2017.
Read more "Spielsachen Generations"