Making a Synth velocity-sensitive

So I wanted to make a synth velocity-sensitive. More specifically, an analogue synth, and retain a fully analogue audio signal chain (because I have a project in mind for which that is important). In my setup there’s two analogue synths which I had in mind for that project: the Arturia MiniBrute, and the Korg Volca […]

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Review: Hitman

How stupid is it to name the sixth main installment in a (video game) series just like the series as a whole? Independently of the answer to this pressing question, I’m reviewing Hitman (the 2016 video game), not the series. Overview Hitman is built like the preceding games and also shares a similar story. Timeline-wise, […]

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Review: Behringer VD400 Analog Delay

The delay. One of the most important effects in any musician’s or mixing engineer’s toolbox – in fact, signal theory has it that it’s one of only two basic ones (the other being nonlinear dynamics). Leaving non-manmade implementations aside, there have been three important technological implementations through the years: tape echoes, bucket brigade delays (BBD, […]

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R&D: Acid de uma nota so

I picked a single note – a G. And a step-sequencer approach thinking in 16th notes. And added synthesizers. This is the result: Following my strategy to use the DAW’s onboard tools when working on a sketch, the synths are virtual ones: the main synth is Retrologue, and the two synths doubling that (rushing and […]

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